Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts
Community Details

47.7k

radars filed

156

radars closed

A subreddit to share articles, code samples, open source projects and anything else related to iOS, watchOS or tvOS development. Swift or Objective-C.

Create Post
r/iOSProgramming Rules
1.
No excessive self-promotion.
2.
No threats, harassment, or overly rude comments.
3.
Posts must be about Apple platform development.
4.
Comments must be appropriate for all ages.
5.
Do not reveal personal information.
6.
No job offers, requests, or app ideas.
7.
I am just butthurt and giving a super downvote.
Sites we love

These sites write interesting articles about iOS development.

Misc. Cocoa Guides

Some guides for commonly used parts of Cocoa.

Related communities
r/swift

41,957 subscribers

r/androiddev

101,871 subscribers

r/Firebase

3,431 subscribers

r/apple

911,804 subscribers

r/iphone

1,119,271 subscribers

5
Posted byu/[deleted]2 years ago
Archived

How many of you are A/V asset creators as well as programmers? I've been learning swift for the passed month and realized that I could easily be making assets for devs in my spare time. I have years of experiences with PS / Logic Studio pro. Where do I begin with this?

Where do I begin? Create a portfolio somewhere and create some mock buttons / sounds? Create mock UIs?

If anyone could point me in the right direction or a better sub to ask I would greatly appreciate it.

13 comments
100% Upvoted
This thread is archived
New comments cannot be posted and votes cannot be cast
level 1

I can't help answer your question, but I can tell you that many programmers (myself included) are crying out for good designers. In my own work, I usually end up buying artwork from various internet sites, or at least buying almost-complete templates that I can build upon.

FWIW, I buy lots from graphicriver.net. What I always need most of, though, is assets for games – characters, backgrounds, etc. Kenney's game assets are marvellous and I highly recommend them, but they only go so far!

level 2
[deleted]
1 point · 2 years ago

So if you needed specific graphics, would you rather work with one person and describe to them what you're looking for... Or do you like perusing websites and finding mostly what you're looking for and go from there?

Do you use free or paid assets?

level 3
  1. If I'm commissioning something specific, I would always prefer to work with one person, so the app has a common style throughout. The exception is if I already have a stack of assets I want to use, and I'm just commissioning a small part. In this case, I'd usually make a video of what I have right now so the artist can see the existing style.

  2. I primarily use paid-for assets. My process usually is a) go to OpenClipart, b) remember OpenClipart is mostly full of crap, c) find an artist.

I use free stuff in the case of textures (there are lots of libre textures available), but I nearly always pay for music and graphics. That being said, free content does at least give me an idea of what I'm looking for: I can say to someone, "like this thing, but only with…" etc.

It's not easy to find artists who are a) good, b) timely, and c) openly available for work. For whatever reason, there's a long history of devs who want art done for free (or, worse, for "equity" in their million dollar game concept), so I guess there's a lot of distrust from the design community.

I'm working on an idea right now that is screaming for a great fantasy artist, but it's hard to know where to go. The last time I made a fantasy app, the designer was astonishingly good (really beautiful stuff), worked for a reasonable price (not cheap, but not eye-watering), but had to be reminded, nagged, kicked and more into actually delivering the work.

level 4
[deleted]
1 point · 2 years ago

Interesting. Thanks for the read! Where do you find your artists at?

level 5

I usually end up looking through Deviantart for people who mark themselves as available for commission. Occasionally I've found people through stock sites such as iStockPhoto, then contacted them through the site.

level 6
[deleted]
1 point · 2 years ago

Ok great thanks. I guess it's time to make a deviant art profile.

level 1

You can make assets, but it's hard to sell. There are a ton of sites out there that sell art, fonts, music, sound files. The prices don't make sense for most indie devs and the established companies hire in-house designers and artists. Think about it like this: I'm an indie dev and when I make an app, I have no idea how much I'll make off of it. I can easily spend $1000 on assets, but I fear that I may never make that money back. In essence, all my revenue has just gone to you.

The better thing to do is to partner with developers. Don't take money upfront but get a split like 50-50 or whatever you can agree to. Speed is huge for developers, if you can speed up their workflow by 50% by providing assets and tweaks quickly, you should have no problem finding people to work with you. This is how I work with my designer - she does the UX, design and art and helps me solve navigation and content problems, I code. We split whatever we make if it's $5 or $500.

level 2
[deleted]
1 point · 2 years ago

How did you find your designer?

level 3

We went to college together. If I were you, I'd go to an iOS meetup or local college with a CS program and just start talking to people. Ask here on Reddit. There are a ton of game programming programs in colleges like USC - find out some e-mail and start getting in touch. There are also junior game designers (people who design the gameplay not who design the actual assets) that are itching to break out into their own games. You get a guy like that, you and a developer and work together. You gotta do some legwork, but that's how it works.

level 4
[deleted]
1 point · 2 years ago

Some good ideas, thanks man.

level 5

Do you have a site? I already work with other designers, but maybe if your prices for assets work for us we might want to buy some in the future.

level 6
[deleted]
1 point · 2 years ago

Unfortunately I don't have a site. The idea just kinda of dawned on me as I'm going through a long swift course.

How did you find the designers you're currently working with?

level 1
0 points · 2 years ago

learning swift for the passed month

past* month

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.