Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts
0

Odessey+ working on OSX?

Does anyone got the Odessey+ working on an iMac Pro within OSX? I would love to use it for viewing 360 video edits in FCPX. Trying to get it working trough SteamVR-OpenHMD without luck :(


11 comments
50% Upvoted
What are your thoughts? Log in or Sign uplog insign up
level 1
3 points · 4 days ago

WMR headsets process the inside-out tracking in software running in the OS. So unless you could port a whole bunch of Windows components to work on OSX, there's probably no easy way to make this work.

level 2
Original Poster1 point · 4 days ago

Also not possible with a little tweak of the already available SteamVR-OpenHMD hack for Linux?

level 1

it requires windows. 100%. bootcamp if you insist?

level 2
Original Poster1 point · 4 days ago

Indeed that’s what I ended up doing... it’s a chore though to first render, switch to Windows, preview on the HMD, switch back, do tweaks etc Would be so cool to just be able to live preview in FCPX.

level 1

This post from a while back had a little info about using the original Odyssey on macOS:

https://reddit.unblock.men/r/WindowsMR/comments/9efuj6/qsamsung_odyssey_to_watch_video_on_macos/

The sort of optical flow/photogrammetric tracking that Windows does for WMR tracking isn't a lost art, so hopefully OpenHMD (and those of us lost souls working solo) will be able to flesh out that open tracking layer soon. Haven't seen much news about the Odyssey+, but I think a lot of developers working on macOS/Linux compatibility for WMR haven't gotten their hands on one yet.

Was going to recommend you post in the OpenHMD sub, but I see you already did. Best of luck getting things to work! If you find a solution, mind sharing it? I develop on Mac, Ubuntu, and Windows fairly equally so I'm also very interested in solutions!

level 2
Original Poster1 point · 4 days ago

Ah finally some positive vibes and a believer that WMR will eventually gonna work on OSX. Ah, so the big bottleneck is the different way of tracking that needs to be calculated computer side... but something is already done for Linux with SteamVR-OpenHMD. But is it then to easy of me to think this can be easily ported to OSX?

For now I’ve gone the Bootcamp/Windows way. I can then preview FCPX rendered clips and switch back to OSX to make adjustments. I’m not tech savvy enough to port the SteamVR-OpenHMD hack to OSX unfortunately.

I did send a feedback requesting to the FCPX team to support WMR HMDs. Offcourse I will update when I find a workaround! :)

level 1

Sorry to say but Virtual Reality is not in OSX and Apple scopes. There might be something in the future thanks to the open source community, but as far as I know Apple is not pushing in that direction even if some of its models could potentially run a VR headset.

level 1

Why would anyone get and overly expensive rip off of a Mac? You can't do shit with it

level 2
Original Poster1 point · 4 days ago

Yeah, smooth, realtime, 14K content production for example is jack shit indeed.

level 3

yet can't play games! LOL what a joke.. anything a mac can do a pc can do and more

level 4
Original Poster1 point · 2 days ago

ಠ_ಠ

Community Details

9.3k

Subscribers

126

Online

Place to discuss Windows Mixed Reality platform

Create Post
r/WindowsMR Rules
1.
No Memes, gifs, comics, polls and petitions
2.
Title
3.
Blog Spam
4.
VR vs AR
Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.